When I first thought of the concept for Duskbringer, I wanted to make it in the retro styles of Lands of Lore, Eye of the Beholder and other dungeon crawling classics. But when the engine I was using had issues with 3D not being as easy to use as I had hoped, I looked at my design again. RPGs more commonly use Isometric or Bird’s Eye views. This gives a much better view of the world than the classic first person view as it allows the player to see more of his surroundings. So I really hummed and hawed about changing as I was really attached to the dungeon view. But I sat down and created a new interface for the game that I’m fairly satisfied with. To reduce complexity, I have made it a sol party game.
So it should start advancing along more quickly. I have a lot more work to do in the 2D artwork but it should work out better for the game.